A Preliminary Chess Game
The game of chess is full of intricacies, requiring both methodical play and foresight. An example of a simple game, thoroughly explained at every step, will help you to gain a better understanding. All the plays are numbered. In formal matches, the defending player always takes Black.
| White | Black |
| 1P–K4 | 1P–K4 |
| 2Kt–KB 3 |
This is a good move, bringing out a piece and immediately attacking Black's undefended King's Pawn.
| White | Black |
| 2 Kt–QB 3 |
Black defends his Pawn.
| White | Black |
| 3 B–B4 |
White attacks Black's KBP, with the idea of bringing another piece to bear on it. It could not be taken at this time because it is defended by the King. Remember, a Bishop is worth at least three Pawns.
| White | Black |
| 3 B–B4 | |
| 4 P–Q3 |
This move frees the Queen's Bishop.
| White | Black |
| 4 P–Q3 | |
| 5 Kt–QB 3 | 5 Kt–KB 3 |
| 6 Castles | 6 Castles |
| 7 B–KKt 5 |
Here White pins the black Knight, which cannot be moved without losing the Queen.
| White | Black |
| 7P–KR3 |
Black tries to drive away this troublesome Bishop.
| White | Black |
| 8 B X Kt | 8Q X B |
Black retakes with Queen in order to avoid a doubled Pawn on KBP file, and the attack of Q–Q2 threatened by White.
| 9 Kt–Q5 | 9 Q–Kt 3 |
| 10 Kt X QBP | 10B–KR6 |
Black leaves the Rook open to be taken, and menacing immediate checkmate.
| White | Black |
| 11 Kt–KR 4 |
White instead stops the mate and attacks the Queen.
| White | Black |
| 11 Q–B 3 | |
| 12 Kt X R | 12 Q X Kt |
| 13 P X B | 13 Q X KRP |
| 14 Kt–B7 |
White is overanxious to save his piece.
| White | Black |
| 14 Kt–Q5 | |
| 15 P–KB 3 |
White is vainly trying to prevent the danger.
| White | Black |
| 15 Kt X KBP |
Black discovers that he is in double check. The white King is now checked both by Bishop and Knight, and must move into the corner square.
| White | Black |
| 16 K–R sq. | 16 Q X RP checkmate |

