Magic on the Set
Before deciding to spend millions on high-end effects, stop and determine whether your visual effect can be achieved right on the stage. There are a host of tricks you can employ to add flair to your scenes without your audience even batting an eye and wondering how it was done. These include the methods of front and rear screen projection, the use of miniatures and false perspective, and even stop motion animation.
Rear Screen Projection
In the 1933 film
Where do you most commonly see a rear projection shot?
You're most likely to see a rear projection shot out of the rear windshield of a car. The actor faces forward and pretends to drive while the street moves behind him.
In the case of
Front Screen Projection
With the screen placed at the back of the set, a half-silvered mirror is set in front of the camera at forty-five degrees, with the reflective side facing away from the camera. The camera should be able to see through the back of the mirror and see the set. Offstage, a projector is set in line with the forty-five degrees so that the image projected at the mirror is reflected up onto the screen. If the alignment is correct, the camera should record a seamless image of background and foreground elements. Direct lighting should be kept off the screen, since this will diminish the brightness of the image.
Shadows are the tricky part of front screen projection. When the actors and set pieces are in position, their shadows should fall directly behind them, hidden from view of the camera. If the actor moves at too much of an angle, a shadow will appear around the edges. If the projected image has too much motion or contrasting elements, it may be visible on the actor. Your shooting schedule should allow several hours for testing and rehearsal.
Onstage Miniatures
The most famous, even “classic,” use of miniatures on a set is Godzilla smashing his way through Tokyo in the 1954 version of the film. The balsa and polystyrene buildings are highly detailed, adding a great sense of realism to the destruction. But there can be smaller examples of onstage miniatures.
In his 1996 short film
Stop Motion Animation
Arguably one of the most painstaking methods of filmmaking is
If you watch the 1933 King Kong closely, you'll see his fur move in odd ruffles, as if caught by strange, random breezes. These are the nearly unavoidable “fingerprints” left by the animator as he moved the miniature.
Filmmakers like Ray Harryhausen and Henry Selick became masters of their own styles of stop motion. Harryhausen's army of skeletons in the 1963 film
The difficulty and the artistry in stop motion is the ability to time the movements into smooth, realistic action. In modern times, this has been made easier by the aid of computer-controlled robotics and camera mounts. When a miniature is photographed one frame at a time, it's not moving while the shutter is open. There's none of the blurring that occurs naturally when filming a moving object. With robotics, miniatures can be made to move just the tiniest bit, timed to the opening of the camera. The camera itself can be fixed to a movable mount, controlled by the same computer. The object and camera move at the same time, resulting in a natural-looking blur and a more realistic effect.
False Perspective
As a filmmaker, you want to utilize an audience's unconscious efforts to interpret the two-dimensional movie screen as a three-dimensional world. One simple trick to accomplish this is to take advantage of
Let's say you have a small shooting space, but you want your set to appear large. One place to start is having converging lines on the floor and/ or ceiling. Since the lines obviously don't extend to the horizon or
The same can be done with columns, tall window frames, or vertical molding to make a room seem taller. A good example of this is the main street of Disneyland, which is lined with old-fashioned storefronts. The street level is built to normal scale, but the second and third floors of the exterior facade are each constructed at a slightly smaller scale than the one below it, giving the buildings a tall, stately appearance.
Another way to play with perspective is by having larger objects in the foreground and smaller ones in back. This may be as simple as a tall potted plant near the camera and smaller ones in the background. In

